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Title: SEPEP Program for 5 weeks for Touch Rugby/AFL/Related Sports
Description: Very detailed forward planning document of Touch Rugby lessons that a teacher could use to teach a class, age range between 8-18 years old. This document can be applied towards advancing and decreasing level task based on the skills of the individuals

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Overview of the 10-week program (Matrix)

Week 1
Aims &
Objectives

-Students should
understand and
interpret how to pass
and catch the ball
within touch rugby
-Advancement this
skill through passing
games on the move

Week 2
-Students should
interpret and
understand the basic
rules of touch rugby
-Start developing the
2v1 scenarios to work
out strategies of attack
and defence for
students

-Modified games and
skills are presented to
encourage game
awareness and
strategies of the
students

Week 3
-Students should
have developed full
game rules now
-Continuing to
develop offence and
defensive strategies
in 3v1 scenarios
-Decision making will
now occur by the
students as they
process their
strategies

Week 4
-Students should
start regulating the
umpiring as practice
for the first week of
SEPEP
-Game like scenarios
played out with 4v4
-Skill development is
incorporated with
strategies, and
decision making as
students should be
advancing their plays
and passes

Week 5
-Occurring during
Health Lesson=
-Once students have
been allocated or
chosen for their
roles, students need
to begin taking
action
-Roles should
include Sports
board, results,
festivities, selection,
publicity manager,
statistician, and
fixtures
Physical Education
lesson=
-Students should get
game like practice
throughout this
lesson and prepared
for the tournament
to begin

Skills
(Includes
one full
lesson for
each week)

-The basic pass
backwards

-Introducing game
play rules that include
roll ball and offside

-Moving whilst
passing incorporating
multiple passing
games

-Backwards passing to
score a try, 2v1
scenarios

Warm Up- Ball
Runner

Warm Up- British
bulldogs

(ACPMP101 - )

(ACPMP101 - )

-Passing must be
quick, flat and fast
between each partner

-Students are to evade
and use their agility to
avoid defenders in the
middle

-Students must be
alert, ready and
reaction time must be
instant

-Once a defender,
watch the hips and try
and tag the attackers

-Introducing game
play rules that
include roll ball,
offside, forward pass
and penalties

-Game play,
introducing full game
play rules and a 4v4
scenario

-3v0 and 3v1 within
a limited space

-Students essential to
umpire and control
the games

Warm Up- React
and Catch

Warm Up- Scoop
Tag

(ACPMP101 - )

(ACPMP101 - )

-Focuses on handling
of the ball and again
the different shape to
what a round ball
which is easier to
catch

-Students focus on
the roll ball, being
quick, fast and
happens as soon as
the student has been
tagged

-SEPEP teams
introduced,
students roles are
announced and the
first fixtures are
released for next
week
-Advanced touch
rugby skills and
strategies, with
game like drills
throughout the
lesson
Warm Up- Tricky
Touchdown

(ACPMP101 - )
-Students must

away from the partner
chasing
-Progression on the
warm up drill focuses
on the tap and pass
that occurs within the
touch game
Skill 1- Stuck in the
Mud

(ACPMP101 - )
-Evasive skills are
tested to avoid and get
out of the way of the 2
people that are in the
middle
-Also trying to free the
students that are
stuck in the mud and
roll a ball between the
legs

 (ACPMP099 - )
-Students are to focus
on passing the rugby
ball so it gets to the
partner, no spin has to
be involved

-Opposite leg in front
and hips opened have
to be vital to make
sure the pass has the
right technique
-When competition
occurs, students have
to be quick, agile and
accurate with their
passes within the
designated square
Skill 2- 2 on 1 Keepy
off

(ACPMP099 - )
-Handling the rugby
ball
-Rolling the rugby ball
along the ground and
gathering after it has
been between the legs
-Focuses on energy
and explosive speed
used within a game
environment
-Extension of the drill
can involve passing
between students to
free them out of the
mud (short and in
tight)

-Students to try and
make space for each
by constant movement
within the square
-Decision making is
essential as the pass
has to hit the target
-Student in the middle
must be lively, and
ready to read the cues
and try intercept the
ball
Game- 2 on 1
touchdown from
loop

(ACPMP106 - )

quickly and the
student has to be
ready to catch
-Catching the ball
with two hands
comfortably, as its
essential that the ball
doesn’t drop within a
game
Skill 1- Chain
Reaction Passing

-Students need to
focus on passing and
receiving the ball

-Strategy in where

-Apply passing,
movement and
strategy learnt within
the drills to create a
competition within
the group
-Students get points
for stopping try, or if
they score a try

-Speed and light on
the feet, to be ready
to move in any
direction
Skill 1- Dummy Half

(ACPMP106 - )
-Students work on
initiating the touch

(ACPMP106 - )
-Students are to open
their hips and pass
accordingly
-Students have to
adjust depending on
the position they
start in
-Speed and
acceleration is
essential to get fast
flowing passing
Skill 2- Roll Ball
into try in 3’s

(ACPMP099 - )
-Students must focus
on initiating the
touch within game
play
-Immediate roll ball
after this touch
-Dummy half must be
ready to pick up,
throw to team mate
and run forward

Skill 2- Rob the Bank

(ACPMP106 - )

to be fast and agile
within the drill

-Roll ball must be
straight down on the
ground and over
-Dummy half must be
alert and ready to
receive ball and pass
to receiver
-Flat passing is
essential off the
scoop from dummy
half
-Receiver must catch
the ball at speed
Skill 2- 3 on 1
Initiating the touch
with umpire

(ACPMP107 - )
-Skill of pick and pop
vital to get the
defender offside

-Placing the ball on
the ground to score
a try, once the
student has got
away from the
defender
-Defender must
watch the hips and
track where the
attacker is going to
go, trying to
eventually tag them
Skill 1- 2 vs 1 try
time

(ACPMP106 - )
-Students must use
evasive skills and
offensive strategies
to get through the
defender and score
a try
-Acceleration out
wide and passing is
key to beating the
defender
-Defender must
track and watch the
attackers to read the
cues and tag them

-Umpire must
enforce offside rule

Skill 2- 3 on 2 pick
and pop vs pick
and pass

-Role ball and initiate
the touch has to fast
and instant

(ACPMP106 - )

-Passing is essential
and must be accurate
and timed to hit the
student on the run

Game- 3 on 1 Pick
and Pop

away from the
defender coming
front on

-Decision making
within the team must

-Students must
execute appropriate
passing to allow
students to catch
the ball on the run

-Initiating the touch
and roll ball is vital
to get the ball

they need to run
-Touch and pick up
which is a skill used
within the game

(ACPMP106 - )
-Students must be
strategic and come up
with a move to try and
get past the defender
in the middle

-Apply the passing,
initiating the touch
and offensive
strategies gathered
within the drills

Game- Guard the
castle

be strong with loud
communication
-Keeping the grid
wide with space
creates better
opportunity for a try

Game- Team Waves

(ACPMP106 - )

-Students are to use
the space within the
field to score a try
and outnumber the
defender

-Apply the evasive
skills learnt within the
lesson and let the
students put it into
action

-Initiating the touch
is essential in
providing a quick and
continuous run from
the attacking side

-Students are to evade
the capturers and
score tries within the
castle
-The more tries scored
the more points that
team gets

moving through the
defence
-Defence must be on
their toes and ready
to move back
behind 5m metre
line once attackers
have been tagged

 (ACPMP103 - )
-Students are to use
offensive, defensive
and passing
strategies to get past
the defence and score
a try

-Decision making
and keeping space
within the grid is
very important
Game- Modified
Touch Game )

 (ACPMP103 - )
-Team gets 3 tags per
run and then has to
score a try
-Team with most
tries, wins the game
-3 teams per
area/grid

-Students must
execute and
understand all skills
within the game of
touch
-Students must
complete 2 passes
within each play
and initiate the
touch for the first 3
tags
-Students are
allowed unlimited
tags, until the
defence causes a
turnover

Rules

Strategies
and Tactics

-Touch
-Roll ball
-Scoring a try
-Passing

-Touch
-Pass
-Tap ball and go
-Scoring a try

-Initiate the touch
-Passing
-Roll Ball
-Scoring a try

-Initiate the touch
-Passing
-Roll Ball
-Scoring a try
-Umpiring signals
and calls

-Initiate the touch
-Passing
-Roll Ball
-Scoring a try
-Tap ball and go
-Umpiring signals
and calls

Stuck in the Mud-

2 on 1 Keepy off-

Chain reaction
passing-

3 on 1 initiating the
touch with umpire-

2 vs 1 try time-

-Students must decide
when to avoid the
taggers and when to

-Decision making is
key between the
students with the ball

-When passing the
ball, students must

-Initiating the touch
is critical to allowing

-Within the grid,
attacking students
must come up with

free the captured ones
-Fine line between
getting caught whilst
trying to rescue
someone

as they want to move
and create space to
run into and pass
-Defender has to be
alert and ready to
intercept pass

Rob the bank-Once all the balls
have gone in the
middle, your team
needs to identify
which team has the
most and go steal their
balls

2 on 1 touchdown
from loop-Students trying to get
passed defender need
an offensive strategy
that they will use as
they run
-Defender needs a
defensive strategy to
prevent the 2
attackers from scoring
a try

time their run so the
pass goes backwards,
need to assess and
speed up or slow
down if necessary
Roll ball into try in
3’s-Initiating the touch
is very important as
it sets up the play
that you will
complete
-Decide which side
you will ‘pop’ to and
then score a try
-Completed without a
defender
3 on 1 Pick and
Pop-

your team for a quick
roll ball and catching
the defender offside

offensive strategy to
get past defender
and score a try

-This causes offside
penalty and space
out wide to score a
try

-Defender must
read the cues and
quickly act on the
attacking teams
offense

Team Waves-In teams of 4,
students must plan
for an offensive
strategy to get past
the defence, and a
defensive strategy
when defending
-Use calls like ‘wrap’
or ‘pop’ to call and
put the defence
under pressure with
quick ball movement

-Come up with a
offensive strategy
that will catch the
defender offside and
the end result will be
a try

-SEPEP roles aren’t
going to be required
for the first 4 weeks as
the students must
learn all of the skills
within the touch rugby
game

-Student main roles
are to listen to
instructions,
demonstrate advanced
skill levels, and help

-Students are required
to assist with set up,
cooperate within the
drills of the lesson,
and help pack away all
the equipment used

-Students are
required to assist
with set up,
cooperate within the
drills of the lesson,
and help pack away
all the equipment
used

-Very similar, as the
offensive team need
to figure out how to
get through the
defence to score a
try
-Defenders need to
be actively moving
and getting back
once a touch has
been completed
Modified Game-Use skills and
strategies within the
drills learnt in the
lesson

-Using the whole
width of the area and
direct passing is also
very important

Student roles

3 on 2 pick and
pass vs pick and
pop-

-Offensive and
defensive strategies
and tactics
-Students are
required to assist
with set up,
cooperate within the
drills of the lesson,
and help pack away
all the equipment
used

-Students will need
to nominate and
elect roles based on
what they think
their capable of

-An understanding of
the SEPEP role that
each team member
wants to do, is also
very important to

-Once students have
received roles, their
task is to perform
and start
implementing their

set out equipment or
pack away equipment
when necessary
Teacher role

-Teacher’s play major
role within teaching
the basic skills
towards the SEPEP
competition
-Within the first 4
weeks the teacher’s
will have all of the
responsibility with the
students helping out
when required to
-Teachers needs to
engage and ensure the
touch rugby skills are
appropriate for the
year level as well as
the students are
understanding what is
required

Resources

Assessment

Aims &
Objectives

-Teachers are to
instruct, explain and
demonstrate the drills
and skills that they
will be completing
within the lesson
-Nominate multiple
students to help
demonstrate as this
will enhance greater
understanding
throughout the class

-Teachers are to
instruct, explain and
demonstrate the
drills and skills that
they will be
completing within
the lesson
-Nominate multiple
students to help
demonstrate as this
will enhance greater
understanding
throughout the class

consider now

responsibility
within the
competition

-Teachers are to
instruct, explain and
demonstrate the
drills and skills that
they will be
completing within
the lesson
-Ensure all students
are able to
participate in both
playing and
umpiring, as this is
vital in running a
professional SEPEP
competition

-Teacher’s need to
assist the students
with selection of
each task and
distributes roles
towards each
student
-Teacher’s are then
required to ensure
all students have a
mode of
communication
which everyone can
see what has been
completed

-Inform students
about SEPEP roles

-32x cones
-20x rugby balls
-6x hoops
-1x whistle
-1x stopwatch
-1x large oval space

-32x cones
-15x rugby balls
-1x whistle
1x stopwatch
1x large oval space

-20x cones
-16x rugby balls
-1x whistle
-1x stopwatch
-1x large oval space

-20x cones
-16x rugby balls
-6x whistles
-1x stopwatch
-1x large oval space

-20x cones
-16x rugby balls
-6x whistle
-1x stopwatch
-1x large oval space

-Students will be
assessed on;

-Students will be
assessed on;

-Students will be
assessed on;

-Students will be
assessed on;

-Students will be
assessed on;

1
...
Rugby passing skills
3
...
Enthusiasm and
Effort throughout the
lesson
5
...
Participation and
Engagement
2
...
Evasive skills
4
...
Team work skills

1
...
Rugby passing
skills
3
...
Enthusiasm and
Effort throughout the
lesson
5
...
Game related skills

1
...
Rugby passing
skills
3
...
Enthusiasm and
Effort throughout the
lesson
5
...
Game related skills
7
...
Participation and
Engagement
2
...
Evasive skills
4
...
Team work skills
6
...
Umpiring and
control of the game

Week 6
-Students must aim
to participate and
complete their roles
in order for the
competition to run
smoothly

Week 7
-Students must
implement and
demonstrate the skills
and strategies learnt
within the first weeks

Week 8
-Students must discuss
and come up with
reasonable trades that
might benefit the team

-Round 1 is very
important as every
person in each team
has a responsibility

-Students must
present their roles
onto a site, which
everyone can see and
constantly update

-How and why this
player is valuable
towards the team will
be a major contributor
towards gaining and
losing certain

Week 9
-Development of
skills should be well
advanced, and
effective strategies
implemented
throughout all games
-Students should be
compiling and
excelling within all
tasks in the SEPEP

Week 10
-Huge last two
games, with the
students battling for
the touch rugby
championship
-Every student
should be getting
involved as
supporters, players
and SEPEP

opposition

Student
roles

Teacher role

Resources

Assessment

-Students are to fulfill
their roles, play
within the games and
organized upcoming
fixtures, results and
events within the
competition

-Students are to fulfill
their roles, play within
the games and
organized upcoming
fixtures, results and
events within the
competition

-Students are to fulfill
their roles, play within
the games and
organized upcoming
fixtures, results and
events within the
competition

-Students are to fulfill
their roles, play
within the games and
organized upcoming
fixtures, results and
events within the
competition

-Students are to
fulfill their roles,
play within the
games and organize
the final
presentation with
the end of season
awards

-Umpiring is very
important for the
students, as everyone
will have a chance to
complete this process
and officiate a game

-Umpiring is very
important for the
students, as everyone
will have a chance to
complete this process
and officiate a game

-Students are to discuss
within their team on
who should be traded
to their team and why

-Umpiring is very
important for the
students, as everyone
will have a chance to
complete this process
and officiate a game

-Umpiring is very
important for the
students, as
everyone will have a
chance to complete
this process and
officiate a game

-Teacher’s are to
facilitate the games
within the SEPEP
competition

-Teacher’s are to
facilitate the games
within the SEPEP
competition

-Teacher’s are to
facilitate the games
within the SEPEP
competition

-Teacher’s are to
facilitate the games
within the SEPEP
competition

-Teacher’s are to
facilitate the games
within the SEPEP
competition

-The teacher’s must
help out with timing
and organisation, as
this will create a
clear routine for the
students to
understand and
abide by

-The teacher’s must
help out with timing
and organisation, as
this will create a clear
routine for the
students to
understand and abide
by

-The teacher’s must
discuss how the trade
period will work and
collect 2 names and the
reasons why this trade
should happen off all
teams

-The teacher’s must
help out with timing
and organisation

-The teacher’s must
help out with timing
and organisation,
and ensure the
students have
planned their end of
season presentation
for SEPEP

(4x Fields)
-24x large cones
-50x small cones

(4x Fields)
-24x large cones
-50x small cones

(4x Fields)
-24x large cones
-50x small cones

(4x Fields)
-24x large cones
-50x small cones

(4x Fields)
-24x large cones
-50x small cones

-12x rugby balls
-8x whistles
-5x stopwatch
-4x score cards
-4x pens

-12x rugby balls
-8x whistles
-5x stopwatch
-4x score cards
-4x pens

-12x rugby balls
-8x whistles
-5x stopwatch
-4x score cards
-4x pens

-12x rugby balls
-8x whistles
-5x stopwatch
-4x score cards
-4x pens

-12x rugby balls
-8x whistles
-5x stopwatch
-4x score cards
-4x pens
-Multiple end of
season awards

-Students will be
assessed on;

-Students will be
assessed on;

-Students will be
assessed on;

-Students will be
assessed on;

-Students will be
assessed on;

1
...
Participation and

1
...
Participation and

1
...
Rugby passing
skills
3
...
Enthusiasm and
Effort throughout the
lesson
5
...
Game related skills
7
...
Rugby passing skills
3
...
Enthusiasm and
Effort throughout the
lesson
5
...
Game related skills
7
...
Rugby passing skills
3
...
Enthusiasm and
Effort throughout the
lesson
5
...
Game related skills
7
...
Rugby passing
skills
3
...
Enthusiasm and
Effort throughout the
lesson
5
...
Game related skills
7
...
Rugby passing
skills
3
...
Enthusiasm and
Effort throughout
the lesson
5
...
Game related
skills
7
Title: SEPEP Program for 5 weeks for Touch Rugby/AFL/Related Sports
Description: Very detailed forward planning document of Touch Rugby lessons that a teacher could use to teach a class, age range between 8-18 years old. This document can be applied towards advancing and decreasing level task based on the skills of the individuals