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Title: Velocity time graph and projectile motion core concept and ideas for +2 IOE JEE NEET BSC
Description: In this material you can found tips , tricks and core concept of velocity time graph and projectile motion . This is specially designed for engineering entrance preparation , JEE , NEET , BSC csit preparation , BIT , BSC etc.

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Derivation of equations of motion from Velocity-Time (V-T)
graph
𝐢

2)𝑠 = 𝑒𝑑 + π‘Žπ‘‘ 2

Velocity

Equations of motion are
1)𝑣 = 𝑒 + π‘Žπ‘‘
3)𝑣 2 = 𝑒2 + 2π‘Žπ‘ 

𝐷

1
2

π‘Žπ‘‘

A

𝑑

P

Here, a body is moving with uniform
acceleration 'a' in a straight line
with initial velocity 'u' at time t=0
...


dh

or, π‘Ž =

𝐷𝐡
π΄πΆβˆ’π΄π΅

𝐴 Time

Fig: Velocity-Time graph

ya

or, π‘Ž =

𝐢𝐡

𝑑

𝑂

ya

or, π‘Ž =

𝑣

𝑒

pa

U

1)πΉπ‘œπ‘Ÿ 𝑣 = 𝑒 + π‘Žπ‘‘
-πΉπ‘Ÿπ‘œπ‘š π‘£π‘’π‘™π‘œπ‘π‘–π‘‘π‘¦ π‘‘π‘–π‘šπ‘’ π‘”π‘Ÿπ‘Žπ‘β„Ž

...
π·π‘–π‘ π‘‘π‘Žπ‘›π‘π‘’ π‘‘π‘Ÿπ‘Žπ‘£π‘’π‘™π‘™π‘’π‘‘ 𝑏𝑦 π‘π‘œπ‘‘π‘¦ = π΄π‘Ÿπ‘’π‘Ž π‘’π‘›π‘‘π‘’π‘Ÿ 𝑙𝑖𝑛𝑒 𝐢𝐷

or, 𝑠 = π΄π‘Ÿπ‘’π‘Ž π‘œπ‘“ β–³ 𝐢𝐡𝐷 + π΄π‘Ÿπ‘’π‘Ž π‘œπ‘“ ▭𝑂𝐴𝐡𝐷
1

or, 𝑠 = 𝐡𝐢 Γ— 𝐷𝐡 + 𝑂𝐴 Γ— 𝑂𝐷
2
1

or, 𝑠 = π‘Žπ‘‘ Γ— 𝑑 + 𝑒 Γ— 𝑑
2

1


...
π·π‘–π‘ π‘‘π‘Žπ‘›π‘π‘’ π‘‘π‘Ÿπ‘Žπ‘£π‘’π‘™π‘™π‘’π‘‘ 𝑏𝑦 π‘π‘œπ‘‘π‘¦ = π΄π‘Ÿπ‘’π‘Ž π‘’π‘›π‘‘π‘’π‘Ÿ 𝑙𝑖𝑛𝑒 𝐢𝐷
or, 𝑠 = π΄π‘Ÿπ‘’π‘Ž π‘œπ‘“ π‘‘π‘Ÿπ‘Žπ‘π‘’π‘§π‘–π‘’π‘š 𝑂𝐴𝐡𝐢𝐷
2

𝐢𝐡
π‘Ž

U

or, 2𝑠 = (𝑂𝐷 + 𝐴𝐢)

P

or, 𝑠 = (𝑂𝐷 + 𝐴𝐢 )𝐷𝐡

ya


...
Path followed
by projectile is called trajectory
...
After certain time 't' it reaches to the
point p(x,y) which covers horizontal distance 'x' and vertical distance
'y'
...
After then its velocity increase till it hit the ground in
y axis
...


Equations of trajectory:
1) Path followed by projectile is parabolic in nature
...

At 'x' direction,
1


...
𝑠𝑦 = 𝑒𝑦 𝑑 + π‘Žπ‘¦ 𝑑 2
2

P

1

A

At 'y' direction

U

1

or, 𝑦 = π‘’π‘ π‘–π‘›πœƒπ‘‘ βˆ’ 𝑔𝑑 2 [∴ π‘Žπ‘¦ = βˆ’π‘”]
2

𝑒2 π‘π‘œπ‘  2 πœƒ

or, 𝑦 = π‘₯π‘‘π‘Žπ‘›πœƒ βˆ’ 𝑔

…………
...
∴

π»π‘šπ‘Žπ‘₯ =

𝑒2 𝑠𝑖𝑛2 πœƒ
2𝑔

ya

ya

Now, equation 2 is the equation of parabola
...


3)Time of flight: It is the time when projectile remains in the air
...
𝑠𝑦 = 𝑒𝑦 𝑑 + π‘Žπ‘¦ 𝑑 2
2

1

or, 0 = π‘’π‘ π‘–π‘›πœƒπ‘‡ βˆ’ 𝑔𝑇 2 [𝑑 = 𝑇]
2

1

or, 𝑔𝑇 2 = π‘’π‘ π‘–π‘›πœƒπ‘‡
2

2π‘’π‘ π‘–π‘›πœƒ


...

1

Using equation of motion, 𝑠 = 𝑒𝑑 + π‘Žπ‘‘ 2
2

or, 𝑅 = π‘’π‘π‘œπ‘ πœƒπ‘‡ + 0

ya

𝑔

𝑔

ya

βˆ΄π‘…=

𝑒2 𝑠𝑖𝑛2πœƒ

2π‘’π‘ π‘–π‘›πœƒ

dh

or, 𝑅 = π‘’π‘π‘œπ‘ πœƒ Γ—

pa

U

1


...
Maximum value of sin is 1
...
∴ πœƒ = 45Β°

Velocity of projectile at any instant of time: At any instant of time 't'
projectile reaches to the point 𝑝′ (π‘₯ β€² , 𝑦′ )
...

Now,
Using equation of motion, 𝑣 = 𝑒 + π‘Žπ‘‘
Here, 𝑣π‘₯ = 𝑒π‘₯ + π‘Žπ‘₯ 𝑑


...


∴ 𝑣𝑦 = 𝑒𝑦 βˆ’ 𝑔𝑑

A

P

Now, Resultant velocity (𝑣) = βˆšπ‘£π‘₯ 2 + 𝑣𝑦 2

pa

U
Then,tan 𝛽 =

ya

𝑣π‘₯
βˆ’1 𝑣𝑦
tan ( )
𝑣π‘₯

ya


...


Vertically fired projectile from height: When a projectile is fired from
certain height 'H' its maximum height is throwing point 'H'
...
After certain time 't' it reaches to the
point p(x,y) which covers horizontal distance 'x' and vertical distance 'y'
...
At
the point of projection its vertical component of velocity becomes zero
...

Here,
After certain time 't' it reaches to the point p(x,y) which covers
horizontal distance 'x' and vertical distance 'y'
...
𝑠π‘₯ = 𝑒π‘₯ 𝑑 + π‘Žπ‘₯ 𝑑 2
2

or, π‘₯ = π‘’π‘π‘œπ‘ πœƒπ‘‘ + 0 [∴ π‘Žπ‘₯ = 0]
-∴ 𝑑 =

π‘₯
π‘’π‘π‘œπ‘ πœƒ

… … … … … (1)

At 'y' direction
1


...
(2) [using equation 1 and solve]

P

A

Now, equation 2 is the equation of parabola
...


U

2)Time of flight:It is the time when projectile remains in the air
...
∴ 𝑇 = √

𝑔

3) Horizontal Range: Horizontal distance covered by projectile during
its time of flight is called Range
...
𝑠π‘₯ = 𝑒π‘₯ 𝑑 + π‘Žπ‘₯ 𝑑 2
2

or, 𝑅 = 𝑒𝑇 + 0
βˆ΄π‘… =π‘’Γ—βˆš

2𝐻
𝑔

Velocity of projectile at any instant of time: At any instant of time 't'
projectile reaches to the point 𝑝(π‘₯, 𝑦)
...

Now,
Using equation of motion, 𝑣 = 𝑒 + π‘Žπ‘‘
Here, 𝑣π‘₯ = 𝑒π‘₯ + π‘Žπ‘₯ 𝑑


...


P

A

∴ 𝑣𝑦 = 𝑔𝑑

Now, Resultant velocity (𝑣) = βˆšπ‘£π‘₯ 2 + 𝑣𝑦 2 = βˆšπ‘’2 + (𝑔𝑑)2

pa

U
𝑣π‘₯
βˆ’1 𝑣𝑦
tan ( )
𝑣π‘₯

ya


...



Title: Velocity time graph and projectile motion core concept and ideas for +2 IOE JEE NEET BSC
Description: In this material you can found tips , tricks and core concept of velocity time graph and projectile motion . This is specially designed for engineering entrance preparation , JEE , NEET , BSC csit preparation , BIT , BSC etc.